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Second Life has taught me many new ideas throughout the semester. I have learned to create and implement ideas outside of the usual norm. Marketing Second Life and the service SLeuth in-world and out-of-world really required some creative thinking and research. Trying to market a product that would not be in existence for a while was quite difficult to accomplish, but the marketing team pulled through. To begin we started off with some viral marketing, billboards, and acquiring interest. As the product emerged, we created a MySpace, Facebook group, and Limelight event. Second Life was a really new experience and showed me a different aspect of conducting business, classes, and socializing. I learned how challenging marketing, building, and creating a business really can be in and out of a virtual world. This class was an experience that I will never forget and it has opened me to new ideas and creative outlets.
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Sleuth is a new dating and mentoring service located in the virtual world of Second Life. It is a service that allows new members to learn and explore a social virtual world, while also providing the opportunity for older members to mentor and meet new avatars. I really feel that this service will give other avatars the possibility to socialize and to meet interesting people in a relaxing yet fun environment. SLeuth3D offers areas within the virtual world that cater to those who want to learn and meet others. We have rooms for those who want to learn about Second Life (e.g. building objects/ meet mentors). While other rooms are for those avatars who want to mingle (e.g. create new friends/ date). I also question whether or not this business venture will be successful, but it does not hurt to try and do something different. Second Life is a virtual world where gaming is not as popular as the idea of meeting others from different places. It is important to recognize that virtual worlds are available to almost everyone. They can hold many opportunities if one really learns to use and understand the inner workings of the virtual world. Official Sleuth3D homepage: www.sleuth3d.com YouTube Video: http://video.google.com/videoplay?docid=9132792118670172526&hl=en Location in Second Life/ SLurl: Meyonohk 49, 98, 53
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Reading Dina’s comments, in regards to Second Life, I found her blog entry about the article “Cyberspace Inn-keeping: Building Online Community” vital to the overall outcome of our overall project. She believes that our project/ business should leave room for opinion from the consumer and I agree. Not only does this allow for freedom to think, but the customer can make individual decisions without the constant push from the big business. Each article seemed to draw on the belief that consumers are no longer satisfied by others thinking for them, but instead they want to do for themselves. Another entry from Dina’s blog that I found quite interesting is titled “Web 3D: No we can’t stop it.” I really love that Dina has an open mind to everything she does in this class and further explores topics to expand her knowledge base about the technological world. Even though Dina seems to fear Web 3D it seems to me that once it comes in most people will accept what is given to them. We see this in all that we have on the Internet today and almost everyone uses Facebook, Myspace, and other forums to connect to others. Technology changes and so does society, therefore I feel that Web3D embraced or not the world will still continue to exist and change. No matter how much we are afraid of the future I feel that we fear what we cannot control (e.g. technological advancements, natural disasters, etc.). I feel that Dina’s responses and entries are very relevant to our class project and really enjoyed reading all her journal entries. She is very optimistic to all set before her and I feel that her comments are just as important as everyone else’s. Dina tends to notice the smaller details, such as understanding the importance of a name, using Myspace, or technological advancements. She sees relevance in Second Life communication and open communication. Overall, I truly gained insight from these posts and hope that others will truly learn from her comments. Current Mood: accomplished
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Title: “Second Life to go open source: The creator of the burgeoning 3D virtual world expects it to grow even faster with outside programming help” Article Author: Kirkpatrick, David Full citation: Kirkpatrick, David. "Second Life to Go Open Source: the Creator of the Burgeoning 3D Virtual World Expects It to Grow Even Faster with Outside Programming Help." CNN Money. 8 Jan. 2007. <http://money.cnn.com/2007/01/07/technology/secondlife.fortune/>. Summary by: Koterba, Agnes Key concepts, terms, and buzzwords: - Scripting/ Code
- Open Source
Summary: The article, “Second Life to go Open Source”, discusses the growth potential of Second Life. Instead of users having restrictions when using the virtual world, they will be allowed to take Second Life and modify it to their potential benefit. At the current time, this virtual world allows people to explore territories, chat with other avatars, design buildings, attend events, and do many other things. Nevertheless, once Linden Lab allows for Second Life to become an open source, CEO Philip Rosedale feels that “‘its product quality will move forward at a pace nobody’s ever seen’” (Kirkpatrick).
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Title: "Distributed Intelligence: Extending the Power of the Unaided, Individual Human Mind." Article Author: Garhard, Fischer Full citation: Fischer, Garhard (2006). "Distributed Intelligence: Extending the Power of the Unaided, Individual Human Mind." Excerpt from Proceedings of Advanced Visual Interfaces (AVI) Conference, Venice, May 23-26, 2006, pp. 7-14 Summary by: Koterba, Agnes Key concepts, terms, and buzzwords: - Distributed intelligence
- Human cognition
- Socio-technical environments
- Meta-design
Summary: The following piece, "Distributed Intelligence: Extending the Power of the Unaided, Individual Human Mind", takes a look into today's changing technological advances. In current societal settings, all developments are "empowering human beings", "creating task- and user specific visualization", "providing support not only to individuals but to groups and communities", and offering a system that allows people to become actively involved with technology, media, and society.
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Title: “The Long Tail” Article Author: Anderson, Chris Full citation: Anderson, Chris. "The Long Tail." Wired Magazine. Oct. 2004. Summary by: Koterba, Agnes Key concepts, terms, and buzzwords:
Summary: “The Long Tail” is an article written by Chris Anderson, editor and chief of Wired Magazine, who discusses the issues facing today’s media industry. With technological advancements, the distribution of media is drastically changing. Books, music, movies, and other media are now found all over the internet. However, many industries shy away from selling and catering to the niche audiences and instead sell what is popular and “in” with today’s society. In contrast, unpopular books, movies, and music sold by companies such as Netflix, Rhapsody, and many others are bringing in revenue because of the vast audiences those companies can reach using the internet.
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The internet was never a part of my life, until I reached the later years of high school. For the most part we were discouraged from internet use and only allowed to use the internet under certain circumstances. Technology is constantly changing. We were once only capable of e-mailing friends, now we can instant message, and today we can view them through web-cams and virtual worlds.
I feel that the strengths of Web 3.D are few, but they may eventually grow and improve over the years. Avi Bar-Ze’ev really feels that Web 3.D will create connectivity and interactivity amongst society (Avi). I agree with this point because people will be able to bridge the gaps in Web 2.0. Once Web 3.D is better developed there are many opportunities to expand and develop between Web 3.D and society. Second Life is an excellent way to explore Web 3.D. You can receive an understanding of just how much revolution is taking place and how much more can happen over the next few years.
Current weakness in Web 3.D is the lack of participation from members in Second Life. Many articles report that people sign up and quickly disengage from the world. I understand that it can be very frustrating to figure out what is going on in SL with events and society. Upon entering SL I thought it was interesting, but after spending three hours wandering around and doing absolutely nothing I was quickly bored. However, upon getting the idea of when the most people logged on and exploring local clubs I was once again interested in the program. SL is truly a place for socializing, but I feel that it has not really advanced the way people socialize using the computer.
Overall, I believe that time will play an important role in the development of Web 3.D. Technology changes and advances everyday. Therefore, I do not doubt that Web 3.D will grow it may not be in Second Life but someone will find some way to advance technology. It will be quite interesting to create the Dating Service in SL and promote to others virtual dating. Maybe then it will be easier to understand the social framework of Second Life.
Avi Bar-Ze’ev (2006). "What is Web 3D anyway?" Brownian Emotion, September 27, 2006.
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